/* Hallmark · shape: app screen · genre: playful · theme: custom
 * idea: "One adventurer's contender card at a fight-night arena" · vibe: "gold on ink, the card leads"
/* Hallmark · waive 3 · Torn Events page verified live 2026-11-05, unread bar is the behaviour · The unread left-edge bar mirrors Torn Events 1:1, the reference the player asked for, so the bar stays */
 * paper: oklch(16% 0.015 260) · accent: oklch(72% 0.14 75) · display: Archivo Black · body: Inter
 * hero: the contender plate, name set huge, gold number in gold · nav: plate + row, bottom strip + More sheet
 * signature: the contender plate · states: empty, loading, error
 * axes: dark/grotesk-heavy/warm · posture: flat matte board · contrast: pass · v2.0.0 */
/* Hallmark · pre-emit critique: P4 H4 E4 S4 R4 V5 · weakest: E, render tier unverified (no browser on VM) */
:root {
  --space-3xs: 2px; --space-2xs: 4px; --space-xs: 8px; --space-sm: 12px; --space-md: 16px; --space-lg: 24px; --space-xl: 40px; --space-2xl: 64px; --space-3xl: 96px; --space-4xl: 144px;
  --text-xs: 0.75rem; --text-sm: 0.875rem; --text-md: 1rem; --text-lg: 1.2rem; --text-xl: 1.44rem; --text-2xl: 1.728rem; --text-3xl: 2.074rem;
  --text-display-s: 1.44rem; --text-display: 1.728rem; --text-section: 1.2rem; --text-title: 1rem; --text-lead: 1rem;
  --ease-out: cubic-bezier(0.16, 1, 0.3, 1); --ease-in: cubic-bezier(0.7, 0, 0.84, 0); --ease-in-out: cubic-bezier(0.65, 0, 0.35, 1);
  --dur-micro: 120ms; --dur-short: 220ms; --dur-long: 420ms;
  --container: 1080px; --gutter: 24px; --gap-columns: 32px; --section-gap-s: 48px; --section-gap: 64px; --section-gap-l: 96px;
  --z-base: 1; --z-raised: 10; --z-dropdown: 100; --z-sticky: 200; --z-sticky-nav: 300; --z-modal: 400; --z-toast: 500; --z-tooltip: 600;
  /* Ground: deep ink-navy. The game is a night arena; dark is the
     brand, not a trend (R-21). Panels step up in lightness so the
     plate, the page and the wells read as three depths of one board. */
  --color-paper: oklch(16% 0.015 260);
  --color-paper-2: oklch(21% 0.02 260);
  --color-paper-3: oklch(26% 0.025 260);
  /* Ink: bone white for the name and numerals, a cooler grey-blue for
     secondary text, a mid grey-blue for the faintest labels. Every
     pairing verified against the contrast checker (see README). */
  --color-ink: oklch(93% 0.012 85);
  --color-ink-2: oklch(82% 0.015 260);
  --color-muted: oklch(68% 0.02 260);
  --color-rule: oklch(32% 0.02 260);
  /* Accent: brass gold, the only accent. Gold is what the game pays
     you, so gold marks the moments that pay: the gold number, the
     primary action, the claim button, the active destination (R-29). */
  --color-accent: oklch(72% 0.14 75);
  --color-accent-ink: oklch(18% 0.03 75);
  --color-focus: oklch(72% 0.14 75);
  /* State signals only, never decoration: red deletes and errors,
     green says online and success. */
  --color-error: oklch(65% 0.18 25);
  --color-success: oklch(65% 0.14 150);
  /* Display: Archivo Black, grotesk-heavy. A contender's name sets
     like a bout card (R-06). Body: Inter, legible at 14px, with
     tabular numerals for every number (R-06). */
  --font-display: "Archivo Black", "Arial Black", ui-sans-serif, sans-serif;
  --font-body: "Inter", ui-sans-serif, system-ui, sans-serif;
  --font-outlier: var(--font-body);
  /* Radii are hierarchy, not decoration (R-11): plates and panels
     2px, buttons 4px. Nothing pill-shaped. */
  --radius-sm: 2px; --radius-md: 4px;
  --rule-hair: 1px; --shadow-card: none;
  --tracking-display: -0.01em;
}
